Welcome to Build For Campus 2026!
This Hackathon is aimed to:
- Challenge everyone to create useful solutions within a short timeframe
- Kickstart your journey into software development w/ Flutter
- Encourage more SUTDents to take the first step & start joining hackathons!
This is not a highly technical hackathon!
- Strong problem understanding matters more than technical complexity!
- Vibe-coding is allowed! Just explain your solution clearly.
Requirements
Your submission should include:
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A prototype or demo built using Flutter or Python with a link to GitHub
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Project Description
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Clearly describe:
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The campus problem you are solving
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Why this problem matters
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How your solution addresses it
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Prizes
#1 - $50 eCapitaLand Vouchers & Trophies
$50 worth of eCapitaLand Vouchers (per team) + Custom 3D Printed Dino Trophies (per pax)
#2 - 3D Printed Dino Pencil Holder
Custom 3D Printed Pink-Orange Dino Pencil Holders! (per pax)
#3 - 3D Printed Dino Tape Dispensers
Custom 3D Printed Purple Dino Tape Dispensers!
Devpost Achievements
Submitting to this hackathon could earn you:
Judges
Andy Lim
Manager (VIE)
Zi Peng Tan
Venture and Ecosystem Partner (VIE)
Judging Criteria
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Problem Understanding (30%)
How related is the problem to SUTD? Does the team demonstrate a deep understanding of the problem's context, stakeholders, and pain points? Did they select a meaningful and relevant problem to solve? -
Innovation & Creativity (25%)
Is the solution novel, or does it apply existing ideas in a clever way? Does it offer a unique approach compared to existing solutions? How creatively did the team address the constraints of the problem? -
Feasibility & Viability (20%)
Can the solution be realistically implemented? Are resources, costs, and logistics reasonably accounted for? -
Impact & Relevance (15%)
How much potential does the solution have to make a real-world impact? Is the solution scalable or applicable to a broader audience or domain? Does it address root causes rather than symptoms? -
User Experience (5%)
Is the solution easy and intuitive to use? Has the team considered the needs of end-users? -
Presentation & Communication (5%)
Was the idea presented clearly and convincingly? Did the team effectively communicate their thought process, solution, and impact? Did they answer questions from judges well?
Questions? Email the hackathon manager
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